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Monday, August 8 • 10:40am - 12:00pm
New Developments in MaterialX and OSL - Jonathan Stone, Lucasfilm; Moeen Sayed, SideFX; Nicolas Guiard, Isotropix; Emma Holthouser, Lucasfilm; Orn Gunnarsson, Autodesk; Brian Savery, AMD; Bernard Kwok, Khronos; Pablo Delgado, KIT; Lutz Kettner, NVIDIA; Ad

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In this session, teams across the industry will present their latest work on MaterialX and OSL, including a key collaboration between the two ASWF projects.

Speakers
avatar for Jonathan Stone

Jonathan Stone

Lead Rendering Engineer, Lucasfilm
Jonathan Stone is a Lead Rendering Engineer in the Lucasfilm Advanced Development Group and the lead developer of MaterialX. He has designed real-time rendering and look-development technology for Lucasfilm since 2010, working on productions including The Mandalorian, Star Wars: The... Read More →
avatar for Larrty Gritz

Larrty Gritz

Software architect, Sony Pictures Imageworks
avatar for Adrien Herubel

Adrien Herubel

Sr Manager, Principal Engineer, Autodesk - Arnold
avatar for Lutz Kettner

Lutz Kettner

Director, Advanced Rendering and Materials, NVIDIA Corporation
avatar for Chris Kulla

Chris Kulla

Principal Rendering Engineer, Epic Games
avatar for Bernard Kwok

Bernard Kwok

Khronos
MS

Moeen Sayed

VFX Artist, Nine Between
NG

Nicolas Guiard

Head of R&D, Isotropix
EH

Emma Holthouser

Rendering Engineer Intern, Lucasfilm
BS

Brian Savery

Engineer, AMD



Monday August 8, 2022 10:40am - 12:00pm PDT
Fairmont Waterfront, Ballroom C